#ifndef SKYOBJECT_H_
#define SKYOBJECT_H_

#include "../baseclass/Elem3D.h"

class SkyObject : public Elem3D
{
    
   
    float Rang;
    static int sky_list_name;
    static int cloud_list_name;
    static bool compiled;
    
public:
    SkyObject(GameStatus* g): Elem3D(g){}
	SkyObject();
	virtual ~SkyObject();
    void LoadLists();
    void DoIdle();
    void Init();
    void Draw();
};

#endif /*SKYOBJECT_H_*/
